Thursday, June 8, 2017
Template for Diary Entries: June 8, 2017
People who are interested in contributing diary entries (see the previous blogpost) have requested a template of some sort to help them get started in an organized way. Here's something I put together that should hopefully help. A few notes and example entries are also included. Thank you all for your interest! Anything you can send my way at tyroflux@gmail.com will be greatly appreciated.
Thursday, June 1, 2017
Open Call for Diary Entries: June 1, 2017
We're looking for a bit of help writing varied diary entries for the mom. If you think you might be interested in writing either a few or a lot, read on!
As I'm sure you know, Momcest Trainer involves the son earning "Good Boy Points" from his mom, which he then trades in for increasingly sexual favors under the veneer of semi-plausible scenarios. If you played the public tech demo we released ages ago, you might remember that the mom's diary entry gets displayed to the player each night. On days where a sex scene or a flavor event occurs, the diary entry will reveal her perspective on it, including her private thoughts. On days where she decides to masturbate, the diary entry will describe that in detail. On days where nothing eventful happens, a random diary entry will be selected from a large separate list. It would be nice if a player could play through the game and never see the same random diary entry twice, so I humbly ask your help in creating as many as humanly possible.
Ideally, random diary entries should provide at least one of the following: characterization for the mom, characterization for the relationship between the mom and the son, and/or titillation for the player. They should be short, like on the order of 2-3 sentences unless more are required. Here's a pastebin of the diary entries already implemented into the game (please excuse the code). As you might be able to tell, they're classified into "Tame", "Risque", and "Lewd" depending on how far the player has progressed in the game (in other words, depending on how corrupted the mom is). Some diary entries have three versions (one for each phase of the game) that are tweaked to reflect her sluttiness.
There are other diary entries that are set so they only appear on certain days of the year (e.g. holidays), during certain seasons, when she's feeling particularly horny (which can occur at all stages of the game, though it's more common later on in the game), on weekdays only, etc. Others require a Personality Card to have been used (Personality Cards magically alter the mom's behavior, beliefs, or appearance). Here's a list of some of the relevant Personality Card changes we were thinking of including. So far, Halloween is the only holiday whose diary entries have been written. "Tame", "Risque", and "Lewd" each have a few possible Halloween-related diary entries to choose from.
To characterize the mom, she starts out innocent and uptight so her "fall", so to speak, is more pronounced. She's also gullible and well-wishing enough to believe the pretexts the son uses to instigate the sex scenes. She can get angry at the son, because I think players want her to have resistance for them to overcome, but at the end of the day, she's also loving.
The story and current diary entries have already established a few friends of the mom's, if you need to use any when creating new ones. Lois and Cheryl are her best friends. Lois is slutty and extroverted, and Cheryl is an ostensibly modest, submissive new mom who is lactating. Maria is a Hispanic friend/acquaintance of the mom's. The son is friends with Ellen Jones' son Randy, but the mom and Ellen Jones don't get along.
When the mom decides to masturbate, her lust meter will get lowered because she has released her pent-up sexual energy. Since these diary entries will play on days where she does not masturbate and her lust meter will not get lowered, they should typically not involve her actually orgasming (but anything sexual up to that point is fine).
Also, I should mention that the already-implemented stuff I linked above calls on some code I created that randomly inserts synonyms, adjectives, and even sexual actions depending on how corrupted the mom is, which should hopefully add some variety. I can edit that stuff in after the fact, though, so don't worry about it when writing--just send your list of diary entries for me to add to tyroflux@gmail.com!
If you've gotten this far, thank you so much for reading! I think these diary entries will add a lot to the game, because they will decrease the feeling of grinding and increase immersion for the player. Also, I'm still looking for talented writers to work with on scene dialogue, so please hit me up at tyroflux@gmail.com if you're interested!
As I'm sure you know, Momcest Trainer involves the son earning "Good Boy Points" from his mom, which he then trades in for increasingly sexual favors under the veneer of semi-plausible scenarios. If you played the public tech demo we released ages ago, you might remember that the mom's diary entry gets displayed to the player each night. On days where a sex scene or a flavor event occurs, the diary entry will reveal her perspective on it, including her private thoughts. On days where she decides to masturbate, the diary entry will describe that in detail. On days where nothing eventful happens, a random diary entry will be selected from a large separate list. It would be nice if a player could play through the game and never see the same random diary entry twice, so I humbly ask your help in creating as many as humanly possible.
Ideally, random diary entries should provide at least one of the following: characterization for the mom, characterization for the relationship between the mom and the son, and/or titillation for the player. They should be short, like on the order of 2-3 sentences unless more are required. Here's a pastebin of the diary entries already implemented into the game (please excuse the code). As you might be able to tell, they're classified into "Tame", "Risque", and "Lewd" depending on how far the player has progressed in the game (in other words, depending on how corrupted the mom is). Some diary entries have three versions (one for each phase of the game) that are tweaked to reflect her sluttiness.
There are other diary entries that are set so they only appear on certain days of the year (e.g. holidays), during certain seasons, when she's feeling particularly horny (which can occur at all stages of the game, though it's more common later on in the game), on weekdays only, etc. Others require a Personality Card to have been used (Personality Cards magically alter the mom's behavior, beliefs, or appearance). Here's a list of some of the relevant Personality Card changes we were thinking of including. So far, Halloween is the only holiday whose diary entries have been written. "Tame", "Risque", and "Lewd" each have a few possible Halloween-related diary entries to choose from.
To characterize the mom, she starts out innocent and uptight so her "fall", so to speak, is more pronounced. She's also gullible and well-wishing enough to believe the pretexts the son uses to instigate the sex scenes. She can get angry at the son, because I think players want her to have resistance for them to overcome, but at the end of the day, she's also loving.
The story and current diary entries have already established a few friends of the mom's, if you need to use any when creating new ones. Lois and Cheryl are her best friends. Lois is slutty and extroverted, and Cheryl is an ostensibly modest, submissive new mom who is lactating. Maria is a Hispanic friend/acquaintance of the mom's. The son is friends with Ellen Jones' son Randy, but the mom and Ellen Jones don't get along.
Also, I should mention that the already-implemented stuff I linked above calls on some code I created that randomly inserts synonyms, adjectives, and even sexual actions depending on how corrupted the mom is, which should hopefully add some variety. I can edit that stuff in after the fact, though, so don't worry about it when writing--just send your list of diary entries for me to add to tyroflux@gmail.com!
If you've gotten this far, thank you so much for reading! I think these diary entries will add a lot to the game, because they will decrease the feeling of grinding and increase immersion for the player. Also, I'm still looking for talented writers to work with on scene dialogue, so please hit me up at tyroflux@gmail.com if you're interested!

Tuesday, May 9, 2017
Behind the Scenes: May 9, 2017
You guys don't deserve to be left in the dark, so here's what's been going on behind the scenes. Since the last blogpost, the project has died, been reborn, and died again due to creative differences, management issues, and other commitments. We were hoping to update everyone with another blogpost when we had a lot to show off, or even a demo ready, but the project fell apart before we reached that point.
I've started tinkering with Momcest Trainer again in the past week, but I'm primarily a programmer, not a writer or artist. Many sex scenes and random events still need to be written. Once I have some more cash, I will probably try to commission an artist or two to draw the required characters and sex scenes, as well as a near-infinite supply of clothing. I expect to wait until the writing is almost complete before shifting focus to the art, though.
I know it hasn't been fun for you guys for the past several months, and I apologize. Your interest and support means a lot to me, and I hope you know that I want to play Momcest Trainer as much as you do.
I've started tinkering with Momcest Trainer again in the past week, but I'm primarily a programmer, not a writer or artist. Many sex scenes and random events still need to be written. Once I have some more cash, I will probably try to commission an artist or two to draw the required characters and sex scenes, as well as a near-infinite supply of clothing. I expect to wait until the writing is almost complete before shifting focus to the art, though.
I know it hasn't been fun for you guys for the past several months, and I apologize. Your interest and support means a lot to me, and I hope you know that I want to play Momcest Trainer as much as you do.
Tuesday, October 18, 2016
Progress Report: October 17, 2016
Hello again, and thank you for your patience! The past month has seen a slew of notable Momcest Trainer developments.
We wanted to get your opinions on the base sprites before we start churning out clothing for them to wear. As you can see below, we have two different characters drawn. One will end up as the mom, and the other will be used as another character, such as the son's teacher.
We were thinking this design would make for a good mom:
As would this one, or possibly for the son's teacher:
Let us know what you think in the comment section below!
There is also programming-related news. The mom will now more intelligently tint her clothing so that the colors are more likely to match, reducing the likelihood of fashion disasters. The card collection system mentioned in the previous blogpost has been more fully fleshed out, and is set to be an integral part of the game's progression system. With these cards, you will be able to permanently unlock clothing and personality changes for the mom, as well as the main series of sex scenes.
Lastly, we are still interested in working with more programmers, artists, and especially writers because there are still many scenes left to write. If you think you have what it takes, please feel free to email me at tyroflux@gmail.com, preferably with some examples of your other work.
Art
I'll jump right into the best part first: artists Excurcio and Azalenth have joined the project and have been hard at work concepting a new look for the mom! I know many of you have become attached to the Akabur art we've been using, but as the project progresses, it is necessary that we move away from using other people's artwork. I hope you'll agree that the new versions are even better!We wanted to get your opinions on the base sprites before we start churning out clothing for them to wear. As you can see below, we have two different characters drawn. One will end up as the mom, and the other will be used as another character, such as the son's teacher.
We were thinking this design would make for a good mom:
As would this one, or possibly for the son's teacher:
Let us know what you think in the comment section below!
Programming
There is also programming-related news. The mom will now more intelligently tint her clothing so that the colors are more likely to match, reducing the likelihood of fashion disasters. The card collection system mentioned in the previous blogpost has been more fully fleshed out, and is set to be an integral part of the game's progression system. With these cards, you will be able to permanently unlock clothing and personality changes for the mom, as well as the main series of sex scenes.Lastly, we are still interested in working with more programmers, artists, and especially writers because there are still many scenes left to write. If you think you have what it takes, please feel free to email me at tyroflux@gmail.com, preferably with some examples of your other work.
Sunday, September 18, 2016
Progress Report: September 18, 2016
Hi everyone,
Rest assured that Momcest Trainer's development is progressing gradually but smoothly. Our team is now comprised of one programmer and a few very talented writers who are busy ironing out the story and detailing scenes.
The implementation of the light gameplay elements I alluded to in the previous blogpost has long been complete, but I'd like them to remain a small surprise for now. Our team has been spending time trying to nail down a slightly more active gameplay system, but this is not yet at a point where I can share details. I have more or less implemented a card collection system in Unity in line with our original pitch, but the look and purpose of these cards are still subject to change. I hope to be able to share more details in the future.
Story-wise, we are planning on replacing Pepe with a succubus whose sphere of influence will grow in size and power as the game progresses. We are also considering a greater focus on light mind control elements.
Idle animation logic has been implemented for the mom's sprite, so you can look forward to her blinking, breathing, and slowly swaying. Hopefully this will make her feel more alive.
We are still interested in recruiting more writers and artists. If you are interested in helping out, please email me at tyroflux@gmail.com with some sample work, if possible.
Rest assured that Momcest Trainer's development is progressing gradually but smoothly. Our team is now comprised of one programmer and a few very talented writers who are busy ironing out the story and detailing scenes.
The implementation of the light gameplay elements I alluded to in the previous blogpost has long been complete, but I'd like them to remain a small surprise for now. Our team has been spending time trying to nail down a slightly more active gameplay system, but this is not yet at a point where I can share details. I have more or less implemented a card collection system in Unity in line with our original pitch, but the look and purpose of these cards are still subject to change. I hope to be able to share more details in the future.
Story-wise, we are planning on replacing Pepe with a succubus whose sphere of influence will grow in size and power as the game progresses. We are also considering a greater focus on light mind control elements.
Idle animation logic has been implemented for the mom's sprite, so you can look forward to her blinking, breathing, and slowly swaying. Hopefully this will make her feel more alive.
We are still interested in recruiting more writers and artists. If you are interested in helping out, please email me at tyroflux@gmail.com with some sample work, if possible.
Friday, August 12, 2016
From the Wreckage: August 12, 2016
Hello again!
As you may have guessed, Momcest Trainer's development has been essentially dead for the past few months. I no longer had the time necessary to devote to it, and as anyone else who has tried to collaborate online knows, it can be difficult to maintain a team of unpaid volunteers. I sincerely apologize for the lack of communication, but I want you all to know that your interest continues to mean a lot to me.
I've begun working on Momcest Trainer again over the past week or so, but there's still much to be done. The UI has been updated in an effort to move away from reusing Akabur's assets (where possible). I should finish implementing some light gameplay elements very soon, which will help define the game's structure/progression. In general, I'd like to focus on breadth for the time being, which is a requirement before the mom's transformation can be properly conveyed--for example, the gradual changing of her wardrobe and vocabulary is basically implemented but requires a framework of the game to function. I'm also hoping it will help give any future artists more direction.
Speaking of which, I am interested in collaborating with both artists and writers--a necessity if the game's development is to ramp back up. Several talented artists have contacted me since the last blogpost, but I have not yet gone forward with any of them, primarily because it may still be too early to bring an artist on board. However, if you would like to work together when the time comes, please send me an email at tyroflux@gmail.com with an example or two of some of your previous work. I know it's not ideal, but I can't offer any pay. If (and that's "if", not "when") a Patreon is established sometime down the line, as some people have requested, you would of course be entitled to a retroactive commission.
Those interested in writing should have more to do in the immediate future. If you have experience or want to try your hand at writing some smut, you can view some of our work-in-progress content and ideas here, most notably this list of anticipated sex scenes. Since our tech demo was released, I've come to the conclusion that scenes do not have to be long to be erotic, and more choices do not necessarily correlate with quality. Please feel free to email me at tyroflux@gmail.com with any questions or with whole scenes if you do not want to bother with requesting write access to the Git repository.
Finally, for anyone else who would still like to help out, it would speed things up considerably (once things get rolling) to have assistance formatting the script or assigning facial expressions for the mom. This can be tedious work, but it is also important and will absolutely be appreciated. If you think you might be willing to spare some time in the future, shoot me an email at tyroflux@gmail.com and I'll see if anyone can help as needed.
Thank you, everyone, for reading, and thank you for your ongoing support. I promise to do my best to ensure Momcest Trainer lives up to your expectations.
As you may have guessed, Momcest Trainer's development has been essentially dead for the past few months. I no longer had the time necessary to devote to it, and as anyone else who has tried to collaborate online knows, it can be difficult to maintain a team of unpaid volunteers. I sincerely apologize for the lack of communication, but I want you all to know that your interest continues to mean a lot to me.
I've begun working on Momcest Trainer again over the past week or so, but there's still much to be done. The UI has been updated in an effort to move away from reusing Akabur's assets (where possible). I should finish implementing some light gameplay elements very soon, which will help define the game's structure/progression. In general, I'd like to focus on breadth for the time being, which is a requirement before the mom's transformation can be properly conveyed--for example, the gradual changing of her wardrobe and vocabulary is basically implemented but requires a framework of the game to function. I'm also hoping it will help give any future artists more direction.
Speaking of which, I am interested in collaborating with both artists and writers--a necessity if the game's development is to ramp back up. Several talented artists have contacted me since the last blogpost, but I have not yet gone forward with any of them, primarily because it may still be too early to bring an artist on board. However, if you would like to work together when the time comes, please send me an email at tyroflux@gmail.com with an example or two of some of your previous work. I know it's not ideal, but I can't offer any pay. If (and that's "if", not "when") a Patreon is established sometime down the line, as some people have requested, you would of course be entitled to a retroactive commission.
Those interested in writing should have more to do in the immediate future. If you have experience or want to try your hand at writing some smut, you can view some of our work-in-progress content and ideas here, most notably this list of anticipated sex scenes. Since our tech demo was released, I've come to the conclusion that scenes do not have to be long to be erotic, and more choices do not necessarily correlate with quality. Please feel free to email me at tyroflux@gmail.com with any questions or with whole scenes if you do not want to bother with requesting write access to the Git repository.
Finally, for anyone else who would still like to help out, it would speed things up considerably (once things get rolling) to have assistance formatting the script or assigning facial expressions for the mom. This can be tedious work, but it is also important and will absolutely be appreciated. If you think you might be willing to spare some time in the future, shoot me an email at tyroflux@gmail.com and I'll see if anyone can help as needed.
Thank you, everyone, for reading, and thank you for your ongoing support. I promise to do my best to ensure Momcest Trainer lives up to your expectations.
Wednesday, March 9, 2016
We're Going Open Source!
We're happy to announce that Momcest Trainer is now open source, so it's easier than ever to contribute to the project as a programmer, artist, or writer. You're also free to use its groundwork to create your own game in the Unity engine.
We're hosting the project at https://gitgud.io/tyroflux/MomcestTrainer, and we've tried to provide all the information you'll need to get started there.
Although the game is nowhere near finished, the code is now public, so we thought we might as well save you the trouble of compiling it yourselves. If you are hellbent on being disappointed with a tech demo that has only two kissing scenes, you can use these links to download the current build for Windows, Mac, or Linux.
We're hosting the project at https://gitgud.io/tyroflux/MomcestTrainer, and we've tried to provide all the information you'll need to get started there.
Although the game is nowhere near finished, the code is now public, so we thought we might as well save you the trouble of compiling it yourselves. If you are hellbent on being disappointed with a tech demo that has only two kissing scenes, you can use these links to download the current build for Windows, Mac, or Linux.
Wednesday, February 10, 2016
Art Update: February 10, 2016
We're still on the lookout for artists who are interested in contributing to the project. In the meantime, we've returned to using Akabur's art (and clothing the community has made to work with his base model). I wanted to share some screenshots of outfits the mom can randomly put together using this new wardrobe.
Monday, February 1, 2016
Artists Wanted: February 1, 2016
With the presumed departure of our artist, Momcest Trainer is now looking for one or more talented people who can create characters, clothing, facial expressions, and full-screen graphics. Please shoot me an email at tyroflux@gmail.com if you think you might be interested in helping out.
Thank you!
Thank you!
Saturday, January 23, 2016
Checking In: January 23, 2016
It's been a while since the last blogpost, so we wanted to reassure everyone that we aren't (quite) dead yet. Development entered a bit of a hiatus over the holidays, but it has since started to ramp back up.
Since the last progress report, there have been many minor changes and a couple of larger ones. The programmatically generated masturbation diary text mentioned in the previous blogpost has had quite a lot of additional work put into it, mostly to add flavor and variety. The code was also refactored to support third-person text, so on schooldays during which random events do not occur, the son will now sometimes daydream sexual thoughts about his classmates, teacher, or mother. The sentences the generator spits out can still be a bit clumsy, but hopefully you'll agree with me that they're all at least somewhat erotic.
Our artist's drawings are in the process of being implemented, and things are looking promising. Every morning, the mom picks out a semi-random selection of clothing to wear for the day, so as more art gets created, we'll start to see an exponential increase in variety as she mixes and matches articles from different sets. Each garment sprite also has a chance to get tinted one of several handpicked colors, hopefully adding to the diversity of her possible outfits. Tinting can be disabled for apparel that should not change colors (such as cosplay onepieces or leather wristbands). The idea is that players will eventually be able to unlock outfits in-game, which will then be added to the mom's pool of available clothing.
Thank you so much for your support and interest!
Since the last progress report, there have been many minor changes and a couple of larger ones. The programmatically generated masturbation diary text mentioned in the previous blogpost has had quite a lot of additional work put into it, mostly to add flavor and variety. The code was also refactored to support third-person text, so on schooldays during which random events do not occur, the son will now sometimes daydream sexual thoughts about his classmates, teacher, or mother. The sentences the generator spits out can still be a bit clumsy, but hopefully you'll agree with me that they're all at least somewhat erotic.
Our artist's drawings are in the process of being implemented, and things are looking promising. Every morning, the mom picks out a semi-random selection of clothing to wear for the day, so as more art gets created, we'll start to see an exponential increase in variety as she mixes and matches articles from different sets. Each garment sprite also has a chance to get tinted one of several handpicked colors, hopefully adding to the diversity of her possible outfits. Tinting can be disabled for apparel that should not change colors (such as cosplay onepieces or leather wristbands). The idea is that players will eventually be able to unlock outfits in-game, which will then be added to the mom's pool of available clothing.
Thank you so much for your support and interest!
Sunday, November 22, 2015
The Libido Update: November 22, 2015
Hi everyone,
We have a few developments we'd like to share with you. First, as you may have noticed from the blog's updated header image, a new artist named "Too Many Projects" has become attached to the project, and is creating some very sexy custom art. The mom's body sprite has been completed, and he is hard at work creating expressions and clothing for her.
In programming news, the mom's "lust meter" has been implemented. Each night, it increases, and the higher it gets, the more likely the mom is to masturbate (after which it falls down to the baseline). In the future, certain events will give the player the opportunity to increase the mom's lust level, and if it ever reaches 100%, she will involuntarily cum on the spot.
At the end of each day, the mom's diary entry is displayed, where she describes in detail any erotic adventures she had. I put together a fair amount of code that will programmatically generate entries describing her masturbation, using various sentence structures, adjectives, and synonyms for body parts. In the current build, every word is fair game, but eventually we'd like to begin with her relying on euphemisms and slowly becoming more explicit as the game progresses.
Here's a more or less unbiased selection of entries that the generator spit out:
"I was so worked up I could barely stand it, so as soon as I could, I fondled my lips through my bathrobe and mindlessly came to the thought of drunkenly giving my pumpkin a handjob."
"I decided to reward myself for helping my son by jilling my vagina over and over, culminating in a shivering orgasm. I'm afraid it wasn't very proper!"
"My hands melted into my overwhelmed lips, and before I knew it, I was getting myself off over and over, and ended up bucking with ecstasy after I thumbed my areolae through my slip. I guess an orgasm a day keeps the doctor away!"
"I had a case of the hornies, so I assaulted my rosy clitty repeatedly until I reached a writhing convulsion."
"I was feeling sexually frustrated, so after my sweetie had fallen asleep, I massaged my gaping cunt repeatedly and got off while thinking about my vagina being ground against by my big boy. Is that something other mothers do also?"
As you can see, the quality can be a bit sporadic, and there are some...flowery words in there, but hopefully it will be erotic more often than not. Things got a little out of hand when I was programming it, so there are quite a lot of adjectives and synonyms that can be used. Playtesters, the build on the Drive will print a masturbation diary entry every night for testing purposes; please let me know if you're given something that is grammatically incorrect.
Script-wise, new scenes are continuing to be written. It may be time to start implementing actual scenes so the game will have more content.
Thanks for everyone's support!
Monday, November 2, 2015
Progress Update: November 2, 2015
The development of Momcest Trainer has been coming along, so I wanted to give everyone a brief status update. Although the game is still very pre-alpha, we have a small new stable build up and running internally.
Several writers have joined up and have been hard at work fleshing out the scenes, both literally and metaphorically. While quite a lot of text has been written, there is still quite a lot to go, too. We also have the first pass of some new custom art for the mom and son. If you are interested in editing or writing the script, or if you can contribute art to the project, we still have room for you, so please send me an email at tyroflux@gmail.com!
On the programming side of things, much of the past couple of weeks have been spent solving technical issues, which I'm happy to announce should be mostly behind us. Sometimes a bug would manifest itself only when running an independent build, and not appear when testing in-editor, which was especially annoying.
The morning/school/evening/night cycle has been implemented, and supports a realistic calendar, random events, and programmatically generated text. For example, when the player chooses to go to sleep, the son will say goodnight to the mom, and the mom will generate a sentence or two to respond with, choosing from a variety of clauses, nicknames, and physical actions.
Several writers have joined up and have been hard at work fleshing out the scenes, both literally and metaphorically. While quite a lot of text has been written, there is still quite a lot to go, too. We also have the first pass of some new custom art for the mom and son. If you are interested in editing or writing the script, or if you can contribute art to the project, we still have room for you, so please send me an email at tyroflux@gmail.com!
On the programming side of things, much of the past couple of weeks have been spent solving technical issues, which I'm happy to announce should be mostly behind us. Sometimes a bug would manifest itself only when running an independent build, and not appear when testing in-editor, which was especially annoying.
The morning/school/evening/night cycle has been implemented, and supports a realistic calendar, random events, and programmatically generated text. For example, when the player chooses to go to sleep, the son will say goodnight to the mom, and the mom will generate a sentence or two to respond with, choosing from a variety of clauses, nicknames, and physical actions.
Thursday, October 22, 2015
Announcing Momcest Trainer!
Several people have asked me to set up a blog so they could more easily follow the development progress of Momcest Trainer...so here it is! The game is still in very early alpha, but it is regularly being updated, bit by bit.
The premise of Momcest Trainer is that the mom starts up a system where the son will earn Good Boy Points for doing things like housework or doing well in school, which he then redeems by pressuring his mother into increasingly sexual acts. Each day is divided into "school", "evening", and "night" phases, though the "school" and "night" phases are probably going to be mostly used for random events.
I'd also like to implement a magical card system, where the player can collect all cards in a set to unlock a permanent effect. For example, collecting all cards in the "Nipple" set would increase the mom's breast sensitivity, and collecting all cards in the "Cum" set would make her addicted to cum. Such cards can be acquired by completing sidequests, through trading with the other (male) students, or by playing and winning a simple card battling game. My hope is that the augments these cards provide will be an engaging way for players to customize their game, and will add some replayability to the sexual acts.
As far as the current state of development goes, I've got the engine framework all implemented using Unity with Fungus. I'm going to be getting to the first sex scene stuff in the near future, and I'm still looking for more writers and artists to work with for that stuff. Anyone who wants to look through the Momcest Trainer Google Drive can shoot me a quick email at tyroflux@gmail.com and I'll give you access.
Cheers!
The premise of Momcest Trainer is that the mom starts up a system where the son will earn Good Boy Points for doing things like housework or doing well in school, which he then redeems by pressuring his mother into increasingly sexual acts. Each day is divided into "school", "evening", and "night" phases, though the "school" and "night" phases are probably going to be mostly used for random events.
I'd also like to implement a magical card system, where the player can collect all cards in a set to unlock a permanent effect. For example, collecting all cards in the "Nipple" set would increase the mom's breast sensitivity, and collecting all cards in the "Cum" set would make her addicted to cum. Such cards can be acquired by completing sidequests, through trading with the other (male) students, or by playing and winning a simple card battling game. My hope is that the augments these cards provide will be an engaging way for players to customize their game, and will add some replayability to the sexual acts.
As far as the current state of development goes, I've got the engine framework all implemented using Unity with Fungus. I'm going to be getting to the first sex scene stuff in the near future, and I'm still looking for more writers and artists to work with for that stuff. Anyone who wants to look through the Momcest Trainer Google Drive can shoot me a quick email at tyroflux@gmail.com and I'll give you access.
Cheers!
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