Monday, November 2, 2015

Progress Update: November 2, 2015

The development of Momcest Trainer has been coming along, so I wanted to give everyone a brief status update.  Although the game is still very pre-alpha, we have a small new stable build up and running internally.

Several writers have joined up and have been hard at work fleshing out the scenes, both literally and metaphorically.  While quite a lot of text has been written, there is still quite a lot to go, too.  We also have the first pass of some new custom art for the mom and son.  If you are interested in editing or writing the script, or if you can contribute art to the project, we still have room for you, so please send me an email at tyroflux@gmail.com!

On the programming side of things, much of the past couple of weeks have been spent solving technical issues, which I'm happy to announce should be mostly behind us.  Sometimes a bug would manifest itself only when running an independent build, and not appear when testing in-editor, which was especially annoying.

The morning/school/evening/night cycle has been implemented, and supports a realistic calendar, random events, and programmatically generated text.  For example, when the player chooses to go to sleep, the son will say goodnight to the mom, and the mom will generate a sentence or two to respond with, choosing from a variety of clauses, nicknames, and physical actions.





5 comments:

  1. Keep up the (what I'm sure will be) excellent work!

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  2. Sounds great so far. Really exited to try it out.

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  3. Doing god's work, senpais.

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  4. Nice use of the Hermione image engine. Really looking forward to the game!

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