Friday, August 12, 2016

From the Wreckage: August 12, 2016

Hello again!

As you may have guessed, Momcest Trainer's development has been essentially dead for the past few months.  I no longer had the time necessary to devote to it, and as anyone else who has tried to collaborate online knows, it can be difficult to maintain a team of unpaid volunteers.  I sincerely apologize for the lack of communication, but I want you all to know that your interest continues to mean a lot to me.

I've begun working on Momcest Trainer again over the past week or so, but there's still much to be done.  The UI has been updated in an effort to move away from reusing Akabur's assets (where possible).  I should finish implementing some light gameplay elements very soon, which will help define the game's structure/progression.  In general, I'd like to focus on breadth for the time being, which is a requirement before the mom's transformation can be properly conveyed--for example, the gradual changing of her wardrobe and vocabulary is basically implemented but requires a framework of the game to function.  I'm also hoping it will help give any future artists more direction.

Speaking of which, I am interested in collaborating with both artists and writers--a necessity if the game's development is to ramp back up.  Several talented artists have contacted me since the last blogpost, but I have not yet gone forward with any of them, primarily because it may still be too early to bring an artist on board.  However, if you would like to work together when the time comes, please send me an email at tyroflux@gmail.com with an example or two of some of your previous work.  I know it's not ideal, but I can't offer any pay.  If (and that's "if", not "when") a Patreon is established sometime down the line, as some people have requested, you would of course be entitled to a retroactive commission.

Those interested in writing should have more to do in the immediate future.  If  you have experience or want to try your hand at writing some smut, you can view some of our work-in-progress content and ideas here, most notably this list of anticipated sex scenes.  Since our tech demo was released, I've come to the conclusion that scenes do not have to be long to be erotic, and more choices do not necessarily correlate with quality.  Please feel free to email me at tyroflux@gmail.com with any questions or with whole scenes if you do not want to bother with requesting write access to the Git repository.

Finally, for anyone else who would still like to help out, it would speed things up considerably (once things get rolling) to have assistance formatting the script or assigning facial expressions for the mom.  This can be tedious work, but it is also important and will absolutely be appreciated.  If you think you might be willing to spare some time in the future, shoot me an email at tyroflux@gmail.com and I'll see if anyone can help as needed.

Thank you, everyone, for reading, and thank you for your ongoing support.  I promise to do my best to ensure Momcest Trainer lives up to your expectations.


Wednesday, March 9, 2016

We're Going Open Source!

We're happy to announce that Momcest Trainer is now open source, so it's easier than ever to contribute to the project as a programmer, artist, or writer.  You're also free to use its groundwork to create your own game in the Unity engine.

We're hosting the project at https://gitgud.io/tyroflux/MomcestTrainer, and we've tried to provide all the information you'll need to get started there.

Although the game is nowhere near finished, the code is now public, so we thought we might as well save you the trouble of compiling it yourselves. If you are hellbent on being disappointed with a tech demo that has only two kissing scenes, you can use these links to download the current build for Windows, Mac, or Linux.

Wednesday, February 10, 2016

Art Update: February 10, 2016

We're still on the lookout for artists who are interested in contributing to the project.  In the meantime, we've returned to using Akabur's art (and clothing the community has made to work with his base model).  I wanted to share some screenshots of outfits the mom can randomly put together using this new wardrobe.




Monday, February 1, 2016

Artists Wanted: February 1, 2016

With the presumed departure of our artist, Momcest Trainer is now looking for one or more talented people who can create characters, clothing, facial expressions, and full-screen graphics.  Please shoot me an email at tyroflux@gmail.com if you think you might be interested in helping out.

Thank you!

Saturday, January 23, 2016

Checking In: January 23, 2016

It's been a while since the last blogpost, so we wanted to reassure everyone that we aren't (quite) dead yet.  Development entered a bit of a hiatus over the holidays, but it has since started to ramp back up.

Since the last progress report, there have been many minor changes and a couple of larger ones.  The programmatically generated masturbation diary text mentioned in the previous blogpost has had quite a lot of additional work put into it, mostly to add flavor and variety.  The code was also refactored to support third-person text, so on schooldays during which random events do not occur, the son will now sometimes daydream sexual thoughts about his classmates, teacher, or mother.  The sentences the generator spits out can still be a bit clumsy, but hopefully you'll agree with me that they're all at least somewhat erotic. 

Our artist's drawings are in the process of being implemented, and things are looking promising.  Every morning, the mom picks out a semi-random selection of clothing to wear for the day, so as more art gets created, we'll start to see an exponential increase in variety as she mixes and matches articles from different sets.  Each garment sprite also has a chance to get tinted one of several handpicked colors, hopefully adding to the diversity of her possible outfits.  Tinting can be disabled for apparel that should not change colors (such as cosplay onepieces or leather wristbands).  The idea is that players will eventually be able to unlock outfits in-game, which will then be added to the mom's pool of available clothing.

Thank you so much for your support and interest!




 

Sunday, November 22, 2015

The Libido Update: November 22, 2015


Hi everyone,

We have a few developments we'd like to share with you.  First, as you may have noticed from the blog's updated header image, a new artist named "Too Many Projects" has become attached to the project, and is creating some very sexy custom art.  The mom's body sprite has been completed, and he is hard at work creating expressions and clothing for her.

In programming news, the mom's "lust meter" has been implemented.  Each night, it increases, and the higher it gets, the more likely the mom is to masturbate (after which it falls down to the baseline).  In the future, certain events will give the player the opportunity to increase the mom's lust level, and if it ever reaches 100%, she will involuntarily cum on the spot.

At the end of each day, the mom's diary entry is displayed, where she describes in detail any erotic adventures she had.  I put together a fair amount of code that will programmatically generate entries describing her masturbation, using various sentence structures, adjectives, and synonyms for body parts.  In the current build, every word is fair game, but eventually we'd like to begin with her relying on euphemisms and slowly becoming more explicit as the game progresses.

Here's a more or less unbiased selection of entries that the generator spit out:
"I was so worked up I could barely stand it, so as soon as I could, I fondled my lips through my bathrobe and mindlessly came to the thought of drunkenly giving my pumpkin a handjob."
"I decided to reward myself for helping my son by jilling my vagina over and over, culminating in a shivering orgasm.  I'm afraid it wasn't very proper!"
"My hands melted into my overwhelmed lips, and before I knew it, I was getting myself off over and over, and ended up bucking with ecstasy after I thumbed my areolae through my slip.  I guess an orgasm a day keeps the doctor away!"
"I had a case of the hornies, so I assaulted my rosy clitty repeatedly until I reached a writhing convulsion."
"I was feeling sexually frustrated, so after my sweetie had fallen asleep, I massaged my gaping cunt repeatedly and got off while thinking about my vagina being ground against by my big boy.  Is that something other mothers do also?"

As you can see, the quality can be a bit sporadic, and there are some...flowery words in there, but hopefully it will be erotic more often than not.  Things got a little out of hand when I was programming it, so there are quite a lot of adjectives and synonyms that can be used.  Playtesters, the build on the Drive will print a masturbation diary entry every night for testing purposes; please let me know if you're given something that is grammatically incorrect.

Script-wise, new scenes are continuing to be written.  It may be time to start implementing actual scenes so the game will have more content.

Thanks for everyone's support!



Monday, November 2, 2015

Progress Update: November 2, 2015

The development of Momcest Trainer has been coming along, so I wanted to give everyone a brief status update.  Although the game is still very pre-alpha, we have a small new stable build up and running internally.

Several writers have joined up and have been hard at work fleshing out the scenes, both literally and metaphorically.  While quite a lot of text has been written, there is still quite a lot to go, too.  We also have the first pass of some new custom art for the mom and son.  If you are interested in editing or writing the script, or if you can contribute art to the project, we still have room for you, so please send me an email at tyroflux@gmail.com!

On the programming side of things, much of the past couple of weeks have been spent solving technical issues, which I'm happy to announce should be mostly behind us.  Sometimes a bug would manifest itself only when running an independent build, and not appear when testing in-editor, which was especially annoying.

The morning/school/evening/night cycle has been implemented, and supports a realistic calendar, random events, and programmatically generated text.  For example, when the player chooses to go to sleep, the son will say goodnight to the mom, and the mom will generate a sentence or two to respond with, choosing from a variety of clauses, nicknames, and physical actions.