Sunday, September 18, 2016

Progress Report: September 18, 2016

Hi everyone,

Rest assured that Momcest Trainer's development is progressing gradually but smoothly.  Our team is now comprised of one programmer and a few very talented writers who are busy ironing out the story and detailing scenes.

The implementation of the light gameplay elements I alluded to in the previous blogpost has long been complete, but I'd like them to remain a small surprise for now.  Our team has been spending time trying to nail down a slightly more active gameplay system, but this is not yet at a point where I can share details.  I have more or less implemented a card collection system in Unity in line with our original pitch, but the look and purpose of these cards are still subject to change.  I hope to be able to share more details in the future.

Story-wise, we are planning on replacing Pepe with a succubus whose sphere of influence will grow in size and power as the game progresses.  We are also considering a greater focus on light mind control elements.

Idle animation logic has been implemented for the mom's sprite, so you can look forward to her blinking, breathing, and slowly swaying.  Hopefully this will make her feel more alive.

We are still interested in recruiting more writers and artists.  If you are interested in helping out, please email me at tyroflux@gmail.com with some sample work, if possible.